Who am I?
I am Armand Yilinkou, an aspiring game programmer and computer science student. I intend to post my projects here as well as to make blogs about topics which I am interested in or currently learning. If it’s your first time here, welcome! Hope you’re finding the content valuable.
I have been learning game development on and off since 2018, starting out with Unity and C# until eventually transitioning to Unreal Engine 5. Initially overwhelmed by the sheer amount of features in Unreal, I took an online course over a couple weeks which taught me the basics of the engine and introduced me to Unreal’s blueprint system. After becoming familiar with the programming of basic game logic using blueprints, I delved into C++ by following another course, creating many prototype games along the way.
Since then, I have developed and released my first solo-developed project using Unreal Engine 5 and C++. This project is a first-person survival shooter game, with the aim of surviving as long as possible against an endless horde of enemies. For those interested, you can find more about this project here.
Apart from gameplay programming, I am also interested in computer graphics. This led me down a rabbit hole of learning about OpenGL and the rendering pipeline, and eventually creating my first solo OpenGL project over the summer of 2023. I developed a chess engine which is capable of looking several moves into the future to calculate the best move to play. You can check out this project in more detail here.
Outside of game development I am currently learning Japanese, with the hope of being able to work in the country someday. I also have an interest in music production, more specifically recording and mixing vocals.