Shaders
The following shaders were written in GLSL and HLSL.
Raymarching Cubes
Shader language: GLSL
Made in: Shadertoy
Used 3d signed distance functions to create interesting shapes and simulate a 3d environment.
Neon Shapes
Shader language: GLSL
Made in: Shadertoy
Used 2D signed distance fields to create shapes.
2D Water Waves
Shader language: GLSL
Made in: Shadertoy
Used the sum of sines technique to generate detailed waves.
Ring Shader
Shader language: HLSL
Made in: Unity’s ShaderLab